Blood bowl 3 key9/21/2023 ![]() Now because claws only gives you an armour break on an 8+ before modifiers the claw, mighty blow combo is less powerful as mighty blow is only used if you break armour. Originally posted by Edwin Holmes:Exactly, previously claw would drop AV to 7 (now 8+) and mighty blow would also add +1 to the armour roll if needed meaning that you would wind up breaking armour on a roll of 7+. I've noticed a significant drop in casualties inflicted by CMB and I think it's a welcome change as it makes it harder to cripple non-bashy (and bashy, ftm) teams now Originally posted by Burn-O:is it working the same way it was working on BB2? I've noticed a significant drop in casualties inflicted by CMB and I think it's a welcome change as it makes it harder to cripple non-bashy (and bashy, ftm) teams now Exactly, previously claw would drop AV to 7 (now 8+) and mighty blow would also add +1 to the armour roll if needed meaning that you would wind up breaking armour on a roll of 7+. MB: can be used for either armor or injury rollĬlaws + MB: MB gets to be used **only** for injury roll if you have claws So, its no longer as easy to ruin people's teams, but that's unlikely to change the amount of whining there is about bash - there was plenty of it before CPOMB, and there will be plenty after. Doesn't really help with the kill stack now. Pile On - Removed from the game altogether, replaced with "Pile Driver" which allows a free foul action (with the associated risks) and places you prone. Since its a modifier it can't be used to help Claw break armor. MB - Now only usable when the player performs the block. Blocks against a claw player do not invoke claw. ![]() The changes are (repeating some of what was mentioned above):Ĭlaw - Now only usable when the player performs the block. No, the CPOMB stack is gone from BB2020 and each of the individual skills involved has been heavily nerfed.
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